Master of Education
Digital Media, New Literacies and Learning

Course Descriptions

M.Ed. Core Courses

EDUC 6301 - Research in Education: Instruction in the knowledge, skills and techniques necessary to understand and design research as applied to teacher education, with an emphasis on methodology, including statistical analysis and computer applications. (3 credit hours; Online)

EDUC 6305: - Advanced Educational Technology and Media: Advanced study of the design, development and integration of educational technology and media for teaching, learning and personal productivity including principles of multi-media design and production and web-based formats. (3 credit hours; Online)

EDUC 6395 - Action Research in Education: (Formerly titled "Demonstration Project in Education") Action Research in Education focuses on the development and implementation of a research design using action research guidelines. Through this course, the student will develop artifacts that support competence in teaching and research. The course prepares graduate students in the M.Ed. programs to design, implement and disseminate the results of an Action Research project in a professional setting. (3 credit hours; Online)

Courses in Digital Media, New Literacies and Learning

EDUC 6809 - Teaching in the New Media Age: In an effort to provide meaningful and engaging learning experiences in the classroom and beyond, teachers need a broader perspective of what it means to be literate in the digital age.  In this course, participants will consider the role of multi-modality in literacy learning across content areas and how to bridge the digital literacies of adolescents to the print practices valued in school. Throughout this course participants will use social learning environments for learners. (3 credit hours; Online)

EDUC 6814 - Game Design and Learning: Participants will learn about game design, game experience, cognition, pleasure, and learning both in and out of the classroom.  Participants will explore the numerous possibilities of serious games to promote conceptual understanding of natural phenomenon or convey a particular viewpoint through a game's storyline.  Participants will use multimedia platforms software (i.e. SCRATCH) to make games that address an instructional or training dilemma in either a school or workplace setting.  The course will include readings, hands-on activities, presentations, the opportunity for participants to pursue topics of their own interest, and a group final project. (3 credit hours; Online)

EDUC 6810 - Critical Media Literacy and Digital Storytelling: Citizens in the digital age require knowledge's and strategies for analyzing, critiquing and engaging with the images and texts they encounter on a daily basis.  In this course participants will learn how to interpret and make informed judgments about media, as well as to become skillful creators of media messages.  Participants will be able to apply, theories of how people learn, and design multi modal texts, to create instructional animations, websites, and videos, for learning in higher education, K-12 classrooms, and workplace contexts.  (3 credit hours; Online)

EDUC 6816 - Information Architecture:  Participants will use computers to access information, critically reflect on the nature of information itself, its technical infrastructure, and its social, cultural, and philosophical impact on society.  Participants will come to understand information on the Internet is organized in order to identify the best sources of information for a given need, locate those sources, and share that information.  Students will build systems that provide information to people, by filtering out unimportant or irrelevant information.  Student will organize Internet Resources through a non-cataloging approach.  Students will understand how reading digital texts differs from traditional print texts and know how to use online reading strategies to improve comprehension texts.  (3 credit hours; Online)

EDUC 6812 - Technology, Leadership, and Change: Students study how to effectively mentor and collaborate with others. Students understand their role as "change agents" by encouraging collaboration and shared inquiry and help novices build networks with other novices and their more experienced colleagues.  In this course students take on a mentor, collaborator, or leadership role to help them integrate technology meaningfully into their school, workplace, or organization. Participants will examine the affordances and constraints of technology hardware and software to determine cost benefits in order to meet instructional goals or workplace needs.  (3 credit hours; Online)

ONLR 6808 - Tech Tools in Learning:  This course addresses various technology tools to be used for online courses.  The course is designed to provide students opportunities to apply online technology tools to their particular areas of interest in online course development.  (3 credit hours; Online)

ONLR 6804 - Copyright Issues for Online Digital Media Enhanced Instruction:  This course introduces instructional design principles and relates the principles to the development of online and digital media enhanced courses.  It includes many Web resources, is interactive, and encourages much discussion among participants of concepts, ideas and strategies for effective online and digital teaching and learning.  (3 credit hours; Online)

ONLR 6802 - Instructional Design:  This course introduces instructional design principles and relates the principles to the development of online and digital media enhanced courses.  It includes many Web resources, is interactive, and encourages much discussion among participants of concepts, ideas and strategies for effective online and digital teaching and learning.  (3 credit hours; Online)

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