M.Ed. Core Courses
The following are the core M.Ed. courses that are required for all students.
EDUC 6301 - Research in Education: Provides candidates with the knowledge, skills and techniques necesssary to understand and design research as applied to teaching and learning and other applied contexts with an emphasis on methodology; including quantitative, qualitative, and action research methods. (3 credit hours; Online; Fall, Spring & Summer)
EDUC 6305: - Advanced Educational Technology and Media: Advanced study of the design, development and integration of educational technology and media for teaching, learning and personal productivity including principles of multi-media design and production and web-based formats. (3 credit hours; Online; Fall, Spring & Summer)
EDUC 6395 - Action Research in Education: Action Research in Education focuses on the development and implementation of a research design using action research or basic applied research methodology. Through this course, students will demonstrate competence in research; teacher candidates focus on improving teaching and learning, other candidats focus on contributing to the reseacch base in their fields. The course prepares graduate students in the M.Ed. programs to design, implement and disseminate the results of the research project in a school or other professional setting. (3 credit hours; Online; EDUC 6301 Prerequisite; Fall, Spring & Summer)
Digital Media, New Literacies and Learning Core Courses
The following are the Digital Media, New Literacies and Learning core courses that are required for all students.
EDUC 6805 - Rights and Responsibilities in the New Media Age: This course is an introduction to the rights and responsibilities that relate to creating and using digital media in learning environments. Topics such as intellectual property law, confidentiality, privacy, and ethics will be explored. (3 credit hours; Online; Fall only)
EDUC 6806 - Assessment in the new Media Age: This course will allow students to explore the role of assessment in the learning and teaching process with technology and digital media. Students will learn to design meaningful and authentic assessments with technology in their eductional setting and to recognize the role that assessment and formative feedback plays in learning. (3 credit hours; Online; Spring only)
EDUC 6809 - Teaching in the New Media Age: This course supoorts a broad perspective of literacy in the digital age grounded in social and cultural theories and how these perspectives support effective technology integration in schools and ther contexts to support learning. Participants examine the social changes resulting from advancements in information and communication technologies; consider the role of multi-modality in literacy learning across content areas and contexts; and develop strategies for bridging digital literacies with the print practices valued in academic and work settings. (3 credit hours; Online; Summer only)
EDUC 6816 - Curriculum in the New Media Age: In this course participants will critically reflect on the nature of information in the digital age, and its social, cultural, and philosophical impact on society. Participants will come to understand how web based information is organized in order to identify the best sources of information and effective strategies in locating, evaluating, synthesizing, using, creating, and communicating information for a given need. Participants will also identify differences between traditional school-based research projects and the information seeking behaviors used in workplace settings in order to create instructional materials that support information literacy that aligns more closely with the skills needed for 21st century workplace settings. (3 credit hours; Online; Summer only)
EDUC 6817 - Tech Tools for Learning: This course addresses various technology tools to be used for online courses. The course is designed to provide stuents opportunitits to apply online technology tools to their particular areas of interest in online course development. (3 credit hours; Online; Spring only)
EDUC 6818 – Practicum: In this course, participants will serve as a technology mentor for either a K-12 teacher, university faculty member, or community member seeking to integrate technology into their teaching practices. Participants will document the technology integration process and products developed as a result of the collaboration. Special attention will be paid to overcoming barriers (i.e. access, policy, teacher attitudes, time constraints…) to using new technologies in educational settings and improving the design of professional development experiences for educators. (3 credit hours; Online; Fall & Spring)
Digital Media, New Literacies and Learning Elective Courses
The following are the Digital Media, New Literacies and Learning elective courses from which students must select three.
EDUC 6810 - Critical Media Literacy and Digital Storytelling: Rapid advancements in digital technologies have increased the media saturation of our everyday lives. Citizens in the digital age require knowledge's and strategies for engaging with and analyzing the multimodal texts they encounter on a daily basis. In this course participants will learn how to interpret and make informed judgments about media, as well as to become skillful creators of media messages as they develop instructional activities for teaching media literacy in higher education, K-12 classrooms, and workplace contexts. (3 credit hours; Online; Fall only)
EDUC 6811 - Learning Communities in the Digital Age:
EDUC 6812 - Technology, Leadership, and Change: Students study how to effectively mentor and collaborate with others. Students understand their role as "change agents" by encouraging collaboration and shared inquiry and help novices build networks with other novices and their more experienced colleagues. In this course students take on a mentor, collaborator, or leadership role to help them integrate technology meaningfully into their school, workplace, or organization. Participants will examine the affordances and constraints of technology hardware and software to determine cost benefits in order to meet instructional goals or workplace needs. (3 credit hours; Online; Fall only)
EDUC 6813 - Blended and Online Learning Environments: This course is an introduction to the principles of instructional design and its relationship to blended and online learning environments. Stdents will be introduced to hw instructional design principles are used in and outside formal education to achieve outcomes for an intended audience. (3credit hours; Online; Spring - even years only)
EDUC 6814 - Game Design and Learning: In this course participants will learn about the potential of gaming and game design for learning both in and out of the classroom. Throughout the course participants will examin research related to the effects of gamming and game design on cognition and learning and will design games to addrress an instructional or training dilemma in either a school or workplace setting. (3 credit hours; Online; Spring - odd years only)
EDUC 6815 - Programming for Learning: This course will provide students with an overview of programming languages and how the underlying code impacts educational technology and learning. Through a problem-based approach, students will be introduced to several programming languages working from programming as graphical puzzles to some basic written code. (3 credit hours; Online; Spring - odd years only)